News Releases about MMOWGLI
This page provides official Navy announcements and news coverage about the MMOWGLI games. Nearby:
- Follow our Twitter @MMOWGLI announcements to keep track of what is happening right now.
- Each of the MMOWGLI Blogs reveals the trajectory of individual games as they unfold.
- You may also be interested in reading Press Coverage about MMOWGLI.
25 April 2014. By Naval Service Training Command Public Affairs
GREAT LAKES, Ill. (NNS) -- Naval Service Training Command (NSTC) and the United States Naval Academy (USNA) will use crowd-sourcing to receive ideas and suggestions from the entire Navy Officer Corps and Chief's Mess regarding the core competencies of our future Navy and Marine Corps officers, April 27- May 7.
NSTC and USNA will launch the crowd-sourcing interactive website, MMOWGLI, which stands for "Massive Multi-player Online Wargame Leveraging the Internet," as a tool and initiative to seek input that will impact the future of the naval officer corps.
21 April 2015. By Naval Service Training Command Public Affairs.
On April 27, the U.S. Naval Academy and Naval Service Training Command will launch a two-week crowd-sourcing initiative to receive input from officers and senior enlisted Sailors from every community regarding the common core curriculum at the Naval Academy, Naval Reserve Officers Training Corps and Officer Training Command. The interactive website, MMOWGLI, which stands for "Massive Multi-player Online Wargame Leveraging the Internet," will gather input and start a discussion that will impact the future of the Navy and Marine Corps.
27 March 2015. "The very technologies that can empower us to do great good can also be used to undermine us and do great harm," President Barrack Obama said recently. This statement captures the essence of the information-age dilemma facing all federal organizations - how to effectively share data for maximum benefit, while at the same time protecting data from nefarious cyber activity.
The Department of the Navy (DON) collects more data each day than the total amount stored in the Library of Congress, yet it does not have an effective strategy to share this information internally nor with the public, thus preventing it from maximizing on recent open-data and innovation trends. The DON possesses vast amounts of non-mission related data such as demographic, medical, energy, education, public safety, and financial data which other organizations are sharing with the public to promote innovation, transparency, and crowd-sourced problem solving but the DON has yet to overcome cultural and procedural hurdles.
Navy Seeks Ideas from Across the Fleet on Balancing Capacity and Capabilities in Times of Constraints
30 OCT 2013. In order to generate innovative ideas on how to best maintain the capabilities and capacity of the Navy and mitigate risks in an era of constrained resources, the Navy is hosting an online collaborative event to solicit input from a broad, diverse audience. cap2con MMOWGLI - or Capacity, Capabilities and Constraints Massive Multiplayer Online War Game Leveraging the Internet - seeks creative ideas to spread mission requirements across the active, reserve and civilian forces to keep "warfighting first." cap2con MMOWGLI is sponsored by the Chief of Navy Reserve, Navy Warfare Development Command (NWDC), Office of Naval Research and the Naval Postgraduate School.
"Some of the best ideas come from the deck plate," said Vice Adm. Robin Braun, chief of Navy Reserve. "I believe this exercise will draw out ideas that can help the Navy best leverage the talents of our active and reserve component Sailors."
"Internet crowdsourcing games are gaining traction helping the Navy to address some of its more challenging problems," said Rear Adm. Scott Jerabek, commander, NWDC. "The CNO's Reducing Administrative Distractions (RAD) initiative received nearly 1,500 ideas, had more than 7,600 comments posted on these ideas, and 91,000 votes casted to help easily identify the top ideas. We are looking forward to similar collaboration in cap2con MMOWGLI to address this very serious challenge for all of us."
24 JAN 2013. To generate ideas from a broad field of participants, the Navy Warfare Development Command (NWDC), the Office of Naval Research (ONR) and the Naval Postgraduate School (NPS) are partnering to conduct a crowd-sourcing online war game on electromagnetic maneuver (EM2) starting Feb. 4. "The electromagnetic spectrum and cyberspace are key differentiators for winning future Navy battles," said Rear Adm. Terry B. Kraft USN, Commander NWDC. "em2 MMOWGLI is designed to bring together a massive, distributed audience focused on helping the Navy operate in the EM environment."
"Communications, electronics, and sensor systems aboard U.S. naval ships and submarines must operate effectively in order to support the execution of military missions and operations," said Rear Adm. Matthew L. Klunder USN, Chief of Naval Research. "We're looking to the experts in electromagnetic warfare from across military, government, academia, industry and think tanks to actively participate and make meaningful contributions in the game which could ultimately improve warfighter effectiveness."
11 DEC 2012 by Jason Tester. What if games will be critical tools for finding new ideas and catalyzing new collaborations to solve our most wicked and intractable problems? That's the question we've been exploring in MMOWGLI, an ongoing project from the Office of Naval Research, Institute for the Future, and Naval Postgraduate School to evoke fresh insight into serious topics by engaging online crowds through games.
18 MAY 2012. The Navy's Energy and Environmental Readiness Division (OPNAV N45), together with the Office of Naval Research (ONR), invites civic and military collaboration in energyMMOWGLI (Massive Multiplayer Online Wargame Leveraging the Internet) 22-24 May 2012. The game will build on efforts to improve the U.S. Navy's combat capability and energy security, particularly by promoting energy efficiency and diversifying its energy supply (use of alternative energy), which will ultimately reduce reliance on fossil fuels from overseas.
ONR is excited to partner with the Naval Task Force Energy to develop a new MMOWGLI scenario focused on the future of energy. This round of gameplay, known as energyMMOWGLI, will launch in 2012. To pre-register for this game, please visit www.onr.navy.mil/energymmowgli
- Katherine H. Crawford, ONR Research Corporate Strategic Communications, 14 October 2011
RADM Nevin Carr USN discusses Somali piracy, the U.S. Navy's role as a global force for good, and how the MMOWGLI game can help "crowdsource" new ideas and different opinions to look at hard problems.
- MSNBC, Chris Jansing & Co., 27 May 2011
Due to overwhelming interest and a surge in player registrations, the Office of Naval Research (ONR) has delayed the original May 16 launch of its Internet wargame exercise.
- Office of Naval Research (ONR) Public Affairs Office, 19 May 2011
The Office of Naval Research (ONR) intends to launch a new Internet wargame, recruiting a community of more than 1,000 players to collaborate on solving real-world problems facing the Navy.
- Office of Naval Research (ONR) Public Affairs Office, 9 May 2011
DoD Armed with Science Blog entry by Garth Jensen, Director of Innovation at the Carderock Division, Naval Surface Warfare Center.
- editor John Ohab, 28 April 2011