Welcome Back RIPTIDErs! A small cadre of GameMasters has read all of the 9600+ ideas. Whew! We then spent several weeks analyzing them, , daydreaming about the possibilities and most vitally, putting them into Action Plan themes…combining similar and duplicate ideas that garnered a lot of conversation in the game.
That was quite a task, but we now have 21 powerful Action Plan starters. We did see that the Action Plan themes sort of fell into three flavors, and we gave them names to indicate our level of excitement and, in some ways, what it might take to pull it off. So, at about a weekly pace, we will work on three Action Plans, one from each flavor. Here are the flavors:
Buzzer Beaters – A buzzer beater is just one shot, but that one shot changes a game from being a loss to a win. On the surface, it’s not difficult…it’s just a shot. But we also know that we wouldn’t build our season strategy to depend on every game needing a buzzer beater to win. These Action Plan ideas are game changers, and really amount to a key shot at the right time.
Tide Changers – ok…you knew we’d have to piggy back on our RIPTIDE theme. Tide changers are Action Plans that can sort of change the way we go about daily business, sort of change from tides of low morale, low teamwork, low communication to tides of high morale, teamwork and communication.
Culture Quakers – change the landscape of Naval Maintenance forever, just like an earthquake. We are talking about scary, daring, shake the foundations kind of changes. These Action Plan ideas will rock our world.
So, get ready to RIPTIDE again. This is the critical Action Plan phase. You’ll get invites to be an author or you can watch from the sidelines. It’s participative crowd sourcing, just like our Idea generating phase. It’s messy, fun, chaotic, productive and …when we are all done, we will have 21 Action Plans that will be vetted with senior managers and executives to get resourced and put into reality.